// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MyTestObject.generated.h"

/**
 * 
 */
UCLASS(BlueprintType, EditInlineNew, meta = (DisplayName = "My Test Object"))
class PT001_API UMyTestObject : public UObject
{
	GENERATED_BODY()

public:
	UMyTestObject();
    
	// 添加一些属性以便在编辑器中配置
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
	FString TestString;
    
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
	float TestValue;
};
